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MetStudios

MetStudios

BA (Hons) Games Art and Technology

Start Date & Pricing
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Start Date & Pricing
Duration
3 years
Course available in
London, Brighton, Bristol, + 3 more
UCAS Code
G200 (BIMM University)

Overview

Overview

BA (Hons) Games Art and Technology is an innovative, multi-disciplinary programme designed to equip you with the essential skills required to thrive in the rapidly evolving games industry. Whether you aspire to create immersive environments, compelling characters, or refine your technical artistry, this course offers a robust foundation in both 2D and 3D visual technologies.

Reflecting current industry practices, the curriculum integrates cutting-edge techniques in-game engine technologies, procedural asset generation, and real-time applications for film and TV. Our “play first” philosophy emphasises practical, hands-on learning, encouraging students to experiment, iterate, and develop resilience in problem-solving.

This course is offered through our partnership with BIMM University. UK students on this course may be eligible for the maximum Tuition Fee Loan amount, which covers the full tuition fee. Please check the Fees & Finance section for more information.

 

Overview

Why Take the Course?

  • Industry-Relevant Skills: The curriculum is closely aligned with current industry practices, offering training in both traditional and emerging technologies such as procedural asset generation and virtual production workflows.
  • Interdisciplinary Learning: With opportunities to collaborate with peers from related courses, you’ll gain a holistic understanding of the entire game development process, from concept to completion.
  • Play-First Philosophy: Our unique approach prioritises hands-on game creation, encouraging you to learn through doing, experimenting, and iterating, which mirrors real-world development processes.
  • Cutting-Edge Technology: You’ll work with industry-standard tools and technologies, including game engines, scripting, and 3D/2D art pipelines, preparing you for the technical demands of the industry.
  • Comprehensive Preparation: The programme not only hones your artistic skills but also deepens your understanding of production methodologies, game culture, and design fundamentals, making you a well-rounded candidate for a variety of roles.
  • Inclusive Learning Environment: The Universal Design for Learning framework ensures that the course is accessible to all students, supporting diverse learning styles and needs.

*For a selection of the tutors who teach across our campuses, please see Our People.

Awarding body: BIMM University

 

Module Overview

Module Overview

In the first year, students will build a strong foundation in games art, focusing on the essential skills required for game development. Modules cover an introduction to the games industry and culture, basic art techniques, and key software pipelines.

Students will apply these skills in practical projects, creating 2D and 3D props, exploring materials and shaders, and constructing game environments. Collaborative learning with students from related disciplines helps to develop a clear understanding of the game development process and the roles within it.

 

The second year deepens your expertise in the design and creation of art assets for games. Through research and concept development, you will learn to build assets tailored to AAA, independent, or tabletop games.

Modules introduce advanced art asset technologies, focusing on character design, environment creation, and procedural art techniques.

Practical projects include designing and rigging characters, enhancing player experience through mood creation, and understanding the diverse roles within the gaming industry. This year emphasises interdisciplinary collaboration and the application of creative methodologies to broaden your perspective and refine your practice.

 

In the final year, you will refine your skills and professionalise your practice in preparation for graduation. This stage focuses on perfecting the techniques learned in previous years and applying them to a considered final submission.

The curriculum supports your transition into the industry or further academic study, with an emphasis on developing a personal and professional portfolio that showcases your specialised abilities in games art and technology.

Entry Requirements

Entry Requirements

  • UCAS Tariff: 64 points
  • A-Level: CC
  • Pearson BTEC Level 3 National Extended Diploma: MMP
  • GCSE: Three GCSEs at a minimum grade C/4, including English Language or Level 2 Equivalents
  • IELTS: 6.0 with a minimum of 5.5 to be achieved in each band

UK applicants need to apply through UCAS using the codes:

  • Course code: G200
  • Institution code: B39 (BIMM University)
  • Campus name: MetStudios London (Campus Code is I), MetStudios Brighton (Campus Code is E), MetStudios Bristol (Campus Code is F), MetStudios Leeds (Campus Code is G), or MetStudios Manchester (Campus Code is K)

Applicants may also provide an equivalent Level 3 qualification such as a Baccalaureate or International Baccalaureate.

For more information, please check Equipment in the Study with Us section for your chosen course, and the Location sections for the range of Equipment and Learning Resources available on each of our campuses.

For more information on BA (Hons) Games Art and Technology entry requirements, language requirements, funding, and the application process please visit:

Your interview or portfolio review is an exciting opportunity to showcase your skills, passion, and potential.

Check out our dedicated page to find out everything you need to know about preparing for your interview or portfolio review, whether you’re attending in person or online. We’ll walk you through the booking process, what to expect, and how to make the most of your session.

Once you’ve applied, we highly recommend joining us for an Applicant Day. Our Applicant Days are the perfect opportunity for you to visit your future campus, meet fellow applicants, take part in workshops, and gain a deeper insight into your course. These days are a great way to get a feel for life at MetStudios, to have your interview and present your portfolio for review.

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